Might & Magic 1 Spell List General notes: Spells cost 1 SP x level plus extras Some monsters are immune to various spells All sections are on a 15 x 15 grid In combat screen, speeds up combat by: Attack monster in position A if hand-to-hand Shoot " " " " " have missile weapon Block if neither of the above. Game is saved when entering the inn at any town. CLERIC Level/# Name Extra Cost Description 1/1 Awaken Awakens sleeping party members 1/2 Bless Increases fighting accuracy 1/3 Blind Blinds a monster 1/4 First Aid Heals character up to 8 HP 1/5 Light Lights up dark areas, can be used in multiples 1/6 Power Cure 1 gem Heals from 1-10HP per exp level 1/7 Protection From Fear Protects from fear 1/8 Turn Undead Destroys some or all undead 2/1 Cure Wounds Heals character up to 15 HP 2/2 Heroism 1 gem Temporarily gives 6HP+2 exp levels to character 2/3 Pain Takes 2-12HP from monster 2/4 Protection From Cold Increases cold resistance 2/5 Protection From Fire Increases fire resistance 2/6 Protection From Poison Increases poison resistance 2/7 Silence Prevents monster spell cast 2/8 Suggestion Stops monster from attacking 3/1 Create Food 1 gem Creates 6 food units 3/2 Cure Blindness Cures blindness 3/3 Cure Paralysis Cures paralysis 3/4 Lasting Light Lights up areas (20 factor) 3/5 Produce Flame Torches monster 3-18 HP 3/6 Produce Frost Freezes monster 3-18 HP 3/7 Remove Quest Releases party from quest 3/8 Walk On Water 1 gem Creates floating sand dune 4/1 Cure Disease Cures disease 4/2 Neutralize Poison Cures poison 4/3 Protection From Acid Increases acid resistance 4/4 Protection From Electricity Increases electrical resistance 4/5 Restore Alignment 2 gems Restores char original alignment 4/6 Summon Lightning Zaps up to 3 monsters 4-32 HP 4/7 Super Heroism 2 gems Temporarily gives 10HP+ 3 exp levels to character 4/8 Surface 2 gems Party transports to surface 5/1 Deadly Swarm Sends killer insects 2-20 HP 5/2 Dispell Magic Cancels magic spells 5/3 Paralyze Paralyzes monsters 5/4 Remove Condition 3 gems Removes undesirable conditions 5/5 Restore Energy 3 gems Restores 1-5 exp levels 6/1 Moon Ray 4 gems Gives 3-30HP each character, removes 3-30HP from monsters 6/2 Raise Dead 4 gems Raises dead character (may not work) 6/3 Rejuvenate 4 gems Character gets 1-10yrs younger 6/4 Stone To Flesh 4 gems Reanimates stoned character 6/5 Town Portal 4 gems Transports party to town 7/1 Divine Intervention 10 gems Restore all chars HP & heals 7/2 Holy Word 5 gems Destroys all undead 7/3 Protection From Elements 5 gems Protects from fear, cold, etc. listed above 7/4 Resurrection 5 gems Fixes eradicated characters but adds 10 yrs and -1 stats 7/5 Sun Ray 5 gems Burns monster 50-100 HP Sorcerer Spells 1/1 Awaken Awakens characters 1/2 Detect Magic Detects magic items & auras 1/3 Energy Blast 1 gem Zaps monster 1-4HP times spell caster's level 1/4 Flame Arrow Zaps monster 1-6HP from fire 1/5 Leather Skin Toughens all characters 1/6 Light Light (see Cleric 1/5 spell) 1/7 Location Gives party location 1/8 Sleep Lulls monsters to sleep 2/1 Electric Arrow Electrocutes monster 2-12 HP 2/2 Hypnotize Prevents monster from attacking 2/3 Identify Monster 1 gem Identifies monster 2/4 Jump Party can jump 2 squares forward 2/5 Levitate Raises party above ground 2/6 Power Character's might raised 1-4 pts 2/7 Quickness Character's speed raised 1-4 pts 2/8 Scare Puts fear in monster 3/1 Fire Ball 1 gem Zaps monsters 1-6HP x caster lvl 3/2 Fly Party flies in outdoor areas 3/3 Invisibility 1 gem Party becomes invisible 3/4 Lightning Bolt 1 gem Zaps monsters 1-6HP x caster lvl 3/5 Make Room Enables 5 characters to engage in hand combat 3/6 Slow Slows monsters 3/7 Weaken 1 gem Weakens all monsters by 2HP & 1AC 3/8 Web Wraps 1-5 monsters & prevents them from attacking 4/1 Acid Arrow Zaps monster 3-30 HP 4/2 Cold Beam Zaps monster 4-40 HP 4/3 Feeble Mind 2 gems Erases monster's brain (!) 4/4 Freeze Freezes monster & stops attacks 4/5 Guard Dog Prevents surprise attacks 4/6 Psychic Protection 2 gems Prevents mind influencing 4/7 Shield 2 gems Shields party from missiles 4/8 Time Distortion 2 gems Allows party to retreat 5/1 Acid Rain Zaps monsters 5-50 HP 5/2 Dispell Magic Cancels all magic spells 5/3 Finger Of Death 3 gems Kills monster 5/4 Shelter 3 gems Free day without encounters 5/5 Teleport 3 gems Moves party 9 squares randomly 6/1 Dancing Sword 4 gems Zaps monsters 1-30 HP 6/2 Disintegration 4 gems Destroys monster 6/3 Etherealize 4 gems Moves party through barriers 6/4 Protection from Magic 4 gems Protects from magic 6/5 Recharge Item 4 gems Charges item 1-4 charges, Item may be destroyed 7/1 Astral Spell 5 gems Transport party to astral plane 7/2 Duplication 100 gems(!)Duplicates any item 7/3 Meteor Shower 5 gems Zaps monsters 1-120 HP 7/4 Power Shield 5 gems Reduces party damage by half 7/5 Prismatic Light 5 gems Unpredictable effect on monsters