Xyphus Info & Quick Docs  2001

ref: Xyphus_2001.zip



Disks

Xyphus1 is the Boot Disk.
        Volume #254 (write protected)

Xyphus2 is the Scenario Disk. This disk is
        never used for playing the game.
        Volume #2 (write protected)

XySave  is a copy of the Scenario Disk used
        for playing the game and saving your
        position and characters.
        Volume #3

Note: Xyphus_2001.zip includes a copy of this file plus
more detailed docs files.



Playing Xyphus

1. New Game

Boot Xyphus1. To start a new game select choice "A" from
the startup menu and follow prompts. Use the XySave Disk
as your character save disk. (For another player to play
the game with his/her own party, make a copy of XySave and
let the new player use the copy to create a save disk. The
game program will overwrite it with the new player's
characters.)

When the game is finished creating the character save disk,
you can swap in Xyphus1 and boot the game.


2. Regular Start

Boot Xyphus1. Select choice "B" to continue your game. When
the program asks you to insert your "existing game diskette",
insert your XySave disk.



Moving Xyphus to a Real Apple II

You can transfer the Xyphus1.dsk disk image with no problem.

Xyphus2.nib should first be disk copied to a .dsk disk image
using a whole disk copier such as Disk Muncher or COPYA. Name
the .dsk copy "Xyphus2.dsk". Transfer Xyphus2.dsk to a diskette
INITed for Volume 2-- e.g. INIT HELLO,V2

There is no need to transfer XySave.nib. (On a real Apple II,
the game can create a save disk on any regular 5.25" diskette.)

If you have a XySave.dsk disk image with characters you want to
transfer, follow the same procedure used for transferring 
Xyphus2.dsk, except transfer to a diskette INITed for Volume 3.


R/

---------------------------------------



From: Apple II Textfiles  http://www.textfiles.com/apple/DOCUMENTATION/

03 AUHUST 1984

XYPHUS

A >BLACK BAG< CRACK

CRACKED BY:

THE CHIEF SURGEON AND THE PENGUIN

THIS IS ONLY A PRELIMINARY DOCFILE.  A
COMPLETE DOCFILE FOR XYPHUS WILL BE
AVAILABLE FROM THE SOUTH POLE
(312-677-7140) IN A FEW DAYS.

---------------------------------------

CONTROLS:

Y - NORTHEAST
H - EAST
B - SOUTHEAST
V - SOUTHWEST
F - WEST
T - NORTHWEST
G - REMAIN FOR ONE TURN IN THE SAME
    SPOT

MOVE ENTIRE PARTY BY HOLDING DOWN CTRL
KEY.

---------------------------------------

COMBAT:

KEYS FOR COMBAT ARE THE SAME AS
MOVEMENT. COMBAT STARTS WHEN A PLAYER
CHARACTER MOVES NEXT TO A MONSTER AND
ATTEMPTS TO MOVE THROUGH IT. SHOULD YOU
ATTEMPT TO FIGHT SOMETHING USING THE
GROUP MOVEMENT CAPABILITY (HOLDING DOWN
THE CTRL KEY IN CONJUNCTION WITH A
DIRECTION KEY), YOUR PARTY MAY MOVE BUT
REFUSE TO ENGAGE IN COMBAT.

---------------------------------------

OTHER IMPORTANT KEYS:

O - REST & HEAL. PUTS PLAYER IN TRANCE
FOR 10 TURNS, DURING WHICH ENDURANCE
LEVEL WILL RETURN TO FULL STRENGTH AND
4 POINTS OF DAMAGE WILL BE HEALED.

P - PURCHASE. CHECKS EXPERIENCE POINT
LEVEL TO SEE IF A NEW LEVEL HAS BEEN
REACHED. IF SO CHARACTER IS AWARDED
MORE HIT POINTS. ALSO, PURCHASE GOODS.

IN TRADING POSTS THE FOLLOWING IS
AVAILABLE:

(A) ARMORY SHOP
(W) WEAPONS SHOP
(M) MAGIC SHOP
(/) CHARACTER STATUS
(SPC) EXIT

---------------------------------------

MISCELLANEOUS COMMANDS:

Q - QUIT AND SAVE. SAVES CURRENT GAME
STATUS TO DISK.

W - WEAPON SELECTION. CHANGES WEAPON IN
HAND

S - SPELL. ALLOW YOU TO CAST SPELLS.

Z - CHANGE TEXT AND MOVEMENT DELAYS.

---------------------------------------

TO CAST SPELLS:

TO CAST SPELLS, THE MAGIC USER MUST
HAVE A XIPHOID AMULET IN THEIR
POSSESION.

---------------------------------------

REMEMBER THAT THESE ARE ONLY PRELIMIN-
ARY DOCS TO HELP YOU GET STARTED.  THE
COMPLETE DOCFILE WILL BE AVAILABLE
FROM THE SOUTH POLE (312-677-7140) IN
A FEW DAYS.  IT WILL HAVE COMPLETE
BACKGROUND INFO, SETUP INFO, ETC.

LATER,

THE CHIEF SURGEON

THE PENGUIN